DLP Ideal Display for Gamers

Joe Wilcox saw Samsung’s DLP promotional tie-in with Halo2 for XBox and liked the notion but asks whether it could be more than just marketing.  Samsung does note that their sets offer easy A/V hookup for video game consoles (like nearly every TV on the market today) and digital image processing. But Samsung and TI, the makers of DLP technology, have really dropped the ball here, because it turns out that DLPs may be the ideal display technology for videogames, and I’ve yet to see any marketing pushing that message.

Here’s what they should be saying:

  • DLP sets are big — the smallest DLP is in the 40" range — providing an immersive experience.  You haven’t played Halo2 until you’ve lived Halo2, and for that you need a display that occupies your peripheral vision.  A 25" set just isn’t going to cut it.
  • Even compared to CRT (tube) -based HDTV sets, DLP provides extremely sharp, well defined images.  For movies, some videophiles prefer slightly softer, more filmlike images you get from CRT or LCOS (aka JVC D-ILA and Sony SXRD).  But for video games, it’s perfect.
  • Unlike plasmas and CRTs, DLP sets do not suffer from static image burn in.  Playing a video game with a static image on screen (life meter, corporate logo, outlines of a car or spaceship "window") is the surest way to ruin that multi-thousand dollar plasma. 
  • The other way to burn in a CRT set is to turn the brightness way up.  However, many games seem to demand insanely high brightness levels (try playing Star Wars: Rogue Squadron on a properly calibrated TV – the TIE fighters blend right into the Death Star background). DLP sets are blazingly bright with no fear of overdriving the set.
  • Unlike LCD sets – which aren’t currently as big as DLP sets – DLP has no problems displaying fast motion.  However, DLP "rainbows" are worse/more visible on video games than standard video programming.  Rainbows are where you see color fringes around fast moving objects due to the way DLP creates persistence of vision. Innovations in color wheel technology have helped alleviate the issue considerably, but TI can and should do more.   

People definitely make big $ hardware buying decisions based on gaming opportunities.  I remember dropping $3,500 on an early PC system back in college just to play the first version of Wing Commander (and that was almost 15 years ago).  VooDoo and AlienWare (and Dell’s XPS division) sell gaming PCs in that price range today.  It doesn’t seem too far fetched to pitch a $3,500 HDTV as a gaming display – or at least as a secondary reason behind watching DVDs or HDTV.  DLP may be the perfect display technology for video gamers, but somebody needs to get the word out. TI?  Samsung?  Anyone?

-avi

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TI Taking Over Where Intel Left Off?

I was wandering through IKEA yesterday and noticed that Philips appears to have an exclusive on all the A/V display props; an interesting product placement ploy.  Even more interesting were the sheer number of plasmas sitting on top of $79 build-it-yourself furniture.  Plasmas and LCDs may win on decor friendliness, but not on budget, where microdisplays offer a reasonable compromise between the size of the unit and the size of your wallet.

Usually, microdisplays means DLP or LCD, but I’ve always been a fan of LCOS, which can offer the resolution of a digital technology and the fatigue-free experience of a three chip technology, without adding overly-sharp, hard edges to the picture. Having worked at Intel in a past life, I was wondering just what got them to pull out of the LCOS game after making such a big splash (promising, among other things, to bring street prices of large screen TVs down below $1,000).  Insight Media, a CE research firm I never heard of until I just Googled it, backs up Intel’s official, "there isn’t enough money in it," claim with some interesting backstory.  But the New York Times reports that it’s all about chip yield – Intel expected 90% rates and was getting well under 10% – the same problems everybody else trying to build LCOS chips has had.  Well, not everyone:  JVC has teamed up with a smaller company to make the silicon backplane, dubbed this LCOS variant "D-ILA" and are the only ones to have a mass market product, and a good one – I have been impressed with their 52" HD-52Z575.  Philips also has an LCOS RPTV on the market, but it’s a one-chip+rotating prism affair, and doesn’t offer the same level of performance. Sony’s take on LCOS, "SXRD," is extremely impressive, but for the moment they’re only using it in their high price, low volume Qualia line, which would mask any yield problems they could conceivably have. 

Which leaves Texas Instruments, the sole supplier of DLP chips, in a great position, at least until plasmas or LCDs get cheaper to manucture or OLED or some other new technology is commercialized. BusinessWeek (subscription required) this week has a profile of TI’s marketing efforts, as TI is planning a DLP branding campaign where they will reach out directly to consumers for the first time in a long, long while.  Like any "branding the technology inside" ploy, comparisons are immediately made to Intel’s "Intel Inside" program.  But here’s where BW gets kudos: they correctly point out that the success of Intel’s program was based not on Intel’s own ad budget, but on the comarketing dollars they spread around (and the tight program control they imposed on those dollars).  TI is not doing this – nobody’s handing Samsung millions of dollars to push DLP as a technology.  So while I look forward to TI’s Super Bowl commercial and note that DLP does have a lot to recommend itself to consumers, I’m also fairly certain that the branding campaign will not have an Intel Inside-sized impact on the market.

-avi

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New LCD contender: Samsung reinvents CRT?

The rumors of the CRT’s demise may have been overstated. Gizmodo dug up this Nikkei Electronics article reporting how Samsung has developed a 32″ TV using proprietary CRT technologies that allow a total cabinet depth of just 15″. Now, it’s still going to be heavier than a comparably sized (and much thinner) LCD, but if they can keep prices down to current CRT pricing levels (under $1,000 for HDTVs), this could be a killer product. The article describes how difficult an engineering challenge it was to acheive; production is expected to ramp up throughout 2005.

Keys here:
Samsung is once again demonstrating impressive investments in R&D
If LCD prices come down enough, it will kill off even “thinner” CRTs. Samsung may be betting that’s a ways off, and in the meantime they can sell thinner CRTs to the majority of the market which cannot afford to pay thousands for thinness.
…or not. Samsung may simply be hedging their bets (they’re big players in LCD panel production), and displaying their willingness to participate in all markets. This is basically taking a page from Microsoft’s playbook – invest in everything, so no matter what ends up on top, you win.

-avi

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